Lightmaps How they behave in sandbox.babylonjs? - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
UX3D on Twitter: "Using a #glTF asset utilizing the KHR_texture_basisu extension works in viewers like the e.g. @babylonjs sandbox. https://t.co/rTGfAqXNCy" / Twitter
Sandbox fails to load glTF with textures relatively pathed to same folder · Issue #7210 · BabylonJS/Babylon.js · GitHub
Babylon.js 4.2: Simplicity Reimagined | Windows Blog
Lightmaps How they behave in sandbox.babylonjs? - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
Inspector or editor?. One of the big new features of the… | by Babylon.js | Medium